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    Max API
    8.2.0
    
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t_jit_glchunk is a public structure to store one gl-command's-worth of data, in a format which can be passed easily to glDrawRangeElements, and matrixoutput. More...
#include <jit.gl.chunk.h>
 Collaboration diagram for t_jit_glchunk:Data Fields | |
| t_symbol * | prim | 
| drawing primitive. "tri_strip", "tri", "quads", "quad_grid", etc.  | |
| t_jit_object * | m_vertex | 
| vertex matrix containing xyzst... data  | |
| t_symbol * | m_vertex_name | 
| vertex matrix name  | |
| t_jit_object * | m_index | 
| optional 1d matrix of vertex indices to use with drawing primitive  | |
| t_symbol * | m_index_name | 
| index matrix name  | |
| unsigned long | m_flags | 
| chunk flags to ignore texture, normal, color, or edge planes when drawing  | |
| void * | next_chunk | 
| pointer to next chunk for drawing a list of chunks together  | |
t_jit_glchunk is a public structure to store one gl-command's-worth of data, in a format which can be passed easily to glDrawRangeElements, and matrixoutput.